So I want to avoid the cumbersome process of uploading several animations which acts as parts to a specific part of the animation.
What I want to do is have a single animation with a beginning animation, a middle animation, and an ending animation.
I want the beginning animation to play once, and then the animation track gets to the middle section of the animation, which loops, and when the animation cancel gets called I want the end animation play, or simply stop the loop.
If I could just get the animation to cancel and start playing at a certain keyframe marker, this can be accomplished. Although the problem here is that an animationtrack’s “play()” method has no parameter to start the animation. So this seems difficult to do.