You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I want to be able to change the color of the big blocks into the same color as the small blocks depending on how many of the small blocks are colored. For example,
If all of the small blocks are brown, then all of thee big blocks would also be brown. But,
If only 2 of the small blocks were brown, then only half of the big blocks would be brown and the other half would be remaining un-colored. However,
I would like to be able to do this with multiple colors at once no matter what size of each small or big.
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What is the issue? Include screenshots / videos if possible!
I have no idea how to go about this and I need a little bit of guidance to get me started on this. I am trying to create an equal amount of color between the two without disrupting the other colors if I don’t have too
local bigBlocks = game.Workspace.BigBlocks
local smallBlocks = game.Workspace.SmallBlock
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried asking around, looking through the dev forum, etc but I was not able to get an exact solution to what I am trying to do.
Can somebody help me get started with this?