Ive seen so many people say that the solution is to do humanoid:MoveTo(HumanoidRootPart.Position) but that doesnt work for me. Im trying to cancel a moveTo midway. So while the npc is walking towards a position, when certain conditions are met i want it to just stop. But everytime i use moveTo to make it stop, it fires AFTER the previous moveTo is finished.
Is there any way to actually cancel a moveTo()?
EDIT: Turns out humanoid:MoveTo(HumanoidRootPart.Position) did work, i just fired it after the moveTo was finished (didnt realise it was firing after )