How to change blockcast behavior?

currently the block cast works by orientating the casted block from the look vector of caster position

i want it work like this instead, not rotated

nvm i got it to work Preformatted text

i zero out the cframe

game:GetService("RunService").Heartbeat:Connect(function()
	local lookVector = Part.CFrame.LookVector
	local cframe = CFrame.new(Part.Position) --instead of plugging it in directly
	local Result = workspace:Blockcast(cframe,Part.Size,lookVector * distance, NewParams)
	if Result then
		PartClone.Position = Part.Position + Part.CFrame.LookVector * Result.Distance
	end
end)
1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.