My goal is to make a horror game and the way I’m trying to change a character is into a mesh without dieing or have it die then change into the mesh
I have tried to set the character as game.Players[plr.name].Character = game.ReplicatedStorage.Monster there are no DeForms that help because its all about the same problem but no way to fix it.
game.Players[game.ReplicatedStorage.GameStats.Attacker.Value].Character = game.ReplicatedStorage.Monster
for i, v in pairs(game.Players:GetChildren()) do
print(v.Name)
if v.Name == game.ReplicatedStorage.GameStats.Attacker.Value then
game.Players[v.Name].Character.HumanoidRootPart.Position = Vector3.new(-2025.53, 172.051, 744.631)
game.Players[v.Name].Character.Wendigo.Position = Vector3.new(-2025.53, 172.051, 744.631)
game.Players[v.Name].Character.HitBox.Position = Vector3.new(-2025.53, 172.051, 744.631)
end
end
Oh. In that case, can you send a bare-bones RBXL with your script and the monster model?
Edit: Trust me, I don’t steal code. I’ve already got a successful game of my own.
Bruh.rbxl (70.0 KB)
I’ve made this so far. I’ve edited the monster model, and it’s called “StarterCharacter” and in “StarterPlayer.” Just move it to somewhere else so you don’t spawn as it and then follow the tutorial send by @EggLord123
Im still having the same problem were the player does not turn into the character
After adding the scripts the player wont morph now Bruh.rbxl (53.5 KB)