How to change player.TeamColor in studio test with command bar

Hello I would like to do some game testing in studio with the multiplayer emulator in the test tab
of studio. (local server, 3 players)

I am making an obby experience that uses teams and teamcolor for the different stages

how can I change the players teamcolor from the command bar in studio and have the 3 players spawn up on that teams teamcolour or stage

I don’t want to have to physical complete 40 stages for each player, each time I would like to
test the latest level in studio.

I know theres probably a simple solution to this but its only simple if you know how.

The teams are set up in a regular way with different team and TeamColor for each stage or checkpoint.

Thanks

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You actually have to use BrickColor.new for this, since this is what teams use to sort each team:

Specific player:

game.Players.PLAYER.TeamColor = BrickColor.new("Bright red") 

All players:

game.Players:GetPlayers().TeamColor = BrickColor.new("Bright red") 

Local player:

game.Players.LocalPlayer.TeamColor = BrickColor.new("Bright red") 

Disable .Neutral property of your spawn’s if you want it to make a team spawn.

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Hello and thanks very much for your prompt response. It works well to change the players team in the leaderstats.

I will mark your reply as solved.

To change the player spawn position I have used

game.Workspace.jellyfishes1298.HumanoidRootPart.CFrame = game.Workspace.checkpoints["Stage 40"].CFrame

Cheers

Wouldn’t using .Team instead of .TeamColor also work?

It’s best to use .TeamColor, or atleast that’s what I think…

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