How to change the CameraType safely

Hey. When I set my CameraType to scriptable. when the character spawns it sets it back to Custom.
So my solution is to wait for the character to load properly and add another “wait(1)” .
How I can set my CameraType reliably without getting caught by the core scripts of roblox?
As using a wait is just a hacky method and it’s not guaranted
Am using this for a open source cutscene module.

Just like change the current state to scriptable like you said and just make a modifier that changes it on death to the current state supplied (ex, a string value displaying if it is custom or not)

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