How to change the Canvas Size of a Scrolling Frame with a script

I whipped up this quick code. It has been tested and it works in my studio.

local tweeninfo = TweenInfo.new(

5,

Enum.EasingStyle.Linear,

Enum.EasingDirection.Out,

0,

false,

0

)

local tween = game:GetService("TweenService"):Create(script.Parent, tweeninfo, {CanvasSize = UDim2.new(0,0,3, 0)})

tween:Play()
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