So Hello Everyone, I’m trying to make a part that move and can take a player on it, but I want for the part to move in circle and I can’t find a way for the part to change the orientation while moving in the circle
It seems like you’re having a part circle around a center point. If you want to do this, just have a part that won’t move at the center, have the moving part welded to the center part, unanchor the center, insert a BodyPosition in the center and make the position property the same as the part’s position, add a BodyAngularVelocity in the center, then you’ll have a part that spins around a center point with no scripting for the properties.
You could also just have a BodyGyro but that may require a painful and unnecessary amount of scripting.