How to change the point where the humanoid touches the ground?

How to change the point where the humanoid touches the ground?


but I tried to do it myself but I couldn’t do it and my cart flew all over the map half stuck in the textures

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if its a humanoid then it should have the HipHeight property.

if you wanna depend fully on physics i’d probably just do that though instead of using humanoid.

if you dont wanna depend on physics, i’d still ditch the humanoid and force it to stay at a certain height using the .CFrame value of the primary part. (you can also use CFrame to handle your own acceleration and turns, but collisions wont work unless you use .Position rather than .CFrame)

there are a few paths you can take, and im pretty sure there is modules and/or tutorials for vehicles like this… a good starting point is looking into how “chassis” systems work.

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Bro very tnx, now this raid car work :))))