My problem is that this script does not send any signal, to the stringValue, and it does not give me any solution
local aceptar = script.Parent:WaitForChild("BAceptar")
local cancelar = script.Parent:WaitForChild("CCancelar")
local Players = game:WaitForChild("Players")
local Value = script.Parent.Parent:WaitForChild("Abrir")
game.Players.PlayerAdded:Connect(function(player)
aceptar.MouseButton1Click:connect(function(obj)
Value.Value = player.Keys.MenuKey.Value
end)
end)
Is this a local script or server script? And where is it located?
“Players” is not an instance, therefore you can’t use WaitForChild nor FindFirstChild or anything like that. It’s a service, retreivable through GetService.
local Players = game:GetService('Players')
Really really hoping this is a local script, not a server script, because if it is you can simply fetch the player easily with LocalPlayer.
local Player = Players.LocalPlayer -- 'Players' is the variable we defined earlier
aceptar.MouseButton1Click:Connect(function()
print('working!')
-- Your other code
end)
I’ll be able to help you further if you give more information
I would suggest for you to make this a local script. Where is it located?
I’d strongly advise avoiding the use of server scripts in UI, just utilize RemoteEvents to pass params through the server/client boundary. That way, when you fire to the server, the data can save through there.
You can make a folder in replicated storage for remote events, and a local script does not do anything with player joined.You need a server sided script in server script service.
And you could do something like:
game.Players.PlayerAdded:Connect(function(player)
local remotevent = game.ReplicatedStorage:WaitForChild("RemoteEvent")
remotevent:FireClient(player)
end)
So this is the script from server script service.As local script is a script basically used by clients.It will spawn after a client joined so it does not matter if you keep as it does not work with a local script.
If you want to do anything in your game, make sure you make it server sided if you want everyone to see it and its a server sided change.
Well, let me explain if you can help me. I made a key changing system, in case you didn’t like how the key was arranged, you could change it, but I want it to be saved by pressing a TextButton using the datastore, but I already have the dataStore as well but it doesn’t detect the value, I already made another post on that topic, but they say it’s broken and I don’t really know what to do anymore