How to check Client-Sided if player bought DevProduct?

Hey guys! Im trying to detect ClientSide if the LocalPlayer has bought or didnt buy the DevProduct, basically im making a basic shop that lets you buy one-time items and i wanna make it invisible when the prompt comes up then the GUI shows again after the player closed the prompt and bought or didnt bought the devproduct. I know how to detect this on the Server-Side, but Im trying to find a way to detect this Client-Sided.

You can use MarketplaceService.PromptProductPurchaseFinished.

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It’s kind of difficult to do this client-side since its the server that receives the connection once you buy the product. So I’m thinking of remote events/functions if you want to do this on the client

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