Hey guys! Im trying to detect ClientSide if the LocalPlayer has bought or didnt buy the DevProduct, basically im making a basic shop that lets you buy one-time items and i wanna make it invisible when the prompt comes up then the GUI shows again after the player closed the prompt and bought or didnt bought the devproduct. I know how to detect this on the Server-Side, but Im trying to find a way to detect this Client-Sided.
You can use MarketplaceService.PromptProductPurchaseFinished.
1 Like
It’s kind of difficult to do this client-side since its the server that receives the connection once you buy the product. So I’m thinking of remote events/functions if you want to do this on the client
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.