How to check if multiple parts in workspace is named "SummonPart"

I need help checking if a part in workspace is named “SummonPart” then remove ALL of the parts named summonpart (client-sided)
im making a game that will purposely crash your game cuz im bored rn

while true do
	local Part ="Part")
	Part.Name = "SummonedPart"
	Part.Anchored = false
	Part.Parent = game.Workspace
	Part:Clone().Parent = game.Workspace

Check every Part in the workspace using a “for i,v in pairs()” loop, then check the names from there.

You would do so by creating a for i,v in pairs() loop like @Dasher89798 said to check which parts are named “SummonedPart” in workspace.

You could do the following to check which parts are named so and delete them:

for i,v in pairs(workspace:GetChildren()) do -- getting the children of Workspace
	if v.Name == "SummonedPart" then -- Checking if the child's name is "SummonedPart"
		v:Destroy() -- Destroying the part

Simply use a for I, V in pairs() loop and check the Part’s name just like the first reply from this thread said.

for I, V in pairs(workspace:GetDescendants()) do
    if V.Name == "SummonedPart" and V:IsA("BasePart") then
        task.defer(V.Destroy, V)

It’s really simple, let me explain it with a few lines of code.

for index, value in ipairs(workspace:GetDescendants()) do
     if value:IsA("Part") and value.Name == "SummonedPart" then
         value:Destroy() -- this works the best because it fetches all the workspace even the models and other parts.

thanks guys, now I can crash my game :DD