How to check if Player Teleportet or joined the Game?

How can i check, if the Player teleported from a Private Server to the Place or joined to the Place?

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do research before asking by game.Players.PlayerAdded:Connect(function(), i dont think i know how to tell if someone joined from a private server

:SetTeleportData and :GetTeleportData are probably what you’re looking for.

How u know i dont did research, and playeradded is wrong, that was not my question, but thanks