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I want to check if torniquet is a child of left arm and if it is then destroy it.
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Won’t work by doing findfirstchild.
local p = character
print(character)
--if character["Left Arm"]:FindFirstChild("Torniquet") then
--character["Left Arm"]:FindFirstChild("Torniquet"):Destroy()
--else
local weld = Instance.new("WeldConstraint")
local clone = game.ReplicatedStorage["Torniquet"]:Clone()
--clone.CFrame = p.Character["Left Arm"].CFrame * CFrame.new(0,0,-20)
--clone.CFrame = player.Character["Left Arm"].CFrame * Vector3.new(0,0,0)
clone.CFrame = character["Left Arm"].CFrame * CFrame.Angles(0,math.rad(90),0)
clone.Parent = character["Left Arm"]
weld.Part0 = character["Left Arm"]
weld.Part1 = clone
weld.Parent = character
end
)
please explain more. Why won’t it work by doing FFC?
try this
local p = character
print(character)
if character["Left Arm"]:FindFirstChild("Torniquet") then
character["Left Arm"]:FindFirstChild("Torniquet"):Destroy()
end
local weld = Instance.new("WeldConstraint")
local clone = game.ReplicatedStorage["Torniquet"]:Clone()
--clone.CFrame = p.Character["Left Arm"].CFrame * CFrame.new(0,0,-20)
--clone.CFrame = player.Character["Left Arm"].CFrame * Vector3.new(0,0,0)
clone.CFrame = character["Left Arm"].CFrame * CFrame.Angles(0,math.rad(90),0)
clone.Parent = character["Left Arm"]
weld.Part0 = character["Left Arm"]
weld.Part1 = clone
weld.Parent = character
end
)
WingItMan
(WingItMan)
4
FindFirstChild has a deep search option.
local Obj = character:FindFirstChild(“Torniquet”, true)
As long as your character isn’t null at any point this should find any object called Tourniquet within the character.
this guy prob trolling us hes not replying or anything and this topic is DUMB