So I’m using UserInputService to give a player a currency when they click anywhere on the screen, but I don’t want to give them any if they clicked a frame, I know I probalby have to use ‘IsA’ but I don’t know how to define frame. ``Heres the code --dont mind my notes, they’re for myself for later
wait(15)
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local debounce = false
local gui = player.PlayerGui
--dont mind any of this this is something else
local backpack = gui.Backpack.PackUp.Open
local fullbag = gui.FullBag.BackFrame.Main.Open
local nocoins = gui.NotEnough.BackFrame.Main.Open
local inventory = gui.Inventory.Inventory.Open
local shop = gui.ShopGui.Back.Open
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
local inputType = input.UserInputType
if inputType == Enum.UserInputType.MouseButton1 or inputType == Enum.UserInputType.Touch then
if gameProcessedEvent == true then
else
--DEBOUNCE
if not debounce then
debounce = true
--FULL PACK
if
if player.leaderstats.Zaps.Value == player.BackpackShop.BackpackV.Value then
player.leaderstats.Zaps.Value = player.BackpackShop.BackpackV.Value
backpack.Value = false
fullbag.Value = true
nocoins.Value = false
inventory.Value = false
shop.Value = false
player.PlayerGui.FullBag.BackFrame.Main:TweenPosition(UDim2.new(0.4, 0, 0.35, 0), "Out", "Elastic", .7)
wait(.9)
player.PlayerGui.FullBag.BackFrame.Main.InfBag:TweenPosition(UDim2.new(0, 0,1.061, 0), "Out", "Bounce", .2)
wait(.7)--thanks to kingerman88 for the fix (devforums)
debounce = false
else
if player.leaderstats.Zaps.Value > player.BackpackShop.BackpackV.Value then
backpack.Value = false
fullbag.Value = true
nocoins.Value = false
inventory.Value = false
shop.Value = false
player.PlayerGui.FullBag.BackFrame.Main:TweenPosition(UDim2.new(0.4, 0, 0.35, 0), "Out", "Elastic", .7)
wait(.9)
player.PlayerGui.FullBag.BackFrame.Main.InfBag:TweenPosition(UDim2.new(0, 0,1.061, 0), "Out", "Bounce", .2)
wait(.7)
debounce = false
else
--IF NOT FULL GIVE
game:GetService("ReplicatedStorage").Stats.GiveZaps:InvokeServer()
wait(.7)--wait for debounce :D
debounce = false
end
end
end
end
end
end)
If you can help please do so, Thank You :))