How to compute physics when camera is far away?

I’m trying to set the CurrentCamera to show a scene that is set far away, at around CFrame(0, 10000, 0). There’s a humanoid model in that scene, but it’s not being affected by gravity when I spawn it. It seems like my player’s character has to be close to that position for the physics to work.

I have the CurrentCamera to be Scriptable and have moved its CFrame to the scene’s location.

Is there a way to make the physics work based on where the camera is pointing instead of where my player’s character is?

Is StreamingEnabled on? I’d imagine this would affect it.

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Disabling StreamingEnabled seems to have fixed the issue. Thanks!

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