I am trying to make a game that requires bots to follow you around… when they touch each other or the player (even with collisiongroups set as cancollide false), it flings itself upward. How would constrain velocity on the Y axis to prevent this?
You can use BodyPosition that only applies force along the Y-axis or just make them heavier.
It didn’t really work, this fixed it tho…
v[1].PrimaryPart.Velocity -= Vector3.new(0,v[1].PrimaryPart.Velocity.Y,0)