How to convert an Orientation to a LookVector?

How could I convert an orientation vector to a look vector?

Do you have a Part from which you’re getting the Orientation? If so, you can just use Part.CFrame.LookVector instead.
Otherwise if you only have a 3-tuple representing orientation like it is represented for Parts, then you can use this line:

local lookVector = CFrame.fromEulerAnglesYXZ(x, y, z)
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