I’m making a soccer game and I want to code my own physics replication to hopefully provide a better gameplay experience with a smoother feel without as much latency. I heard that Roblox’s own replication system has numerous checks and other physics that can make it slow and delayed sometimes.
Context: Most soccer games just use standard network ownership with roblox built-in replication, previously, my soccer games also used this same system. I heard that making a custom replication system can be good.
Please let me know if you have any advice on how I should do this project, or any tutorials that can help me with this system.