I’m working on a game right now and for my map i want to have a fog border so that the player cannot leave but it also just wont cut off, how would I achieve this? How would i create a fog mesh?
I would suggest using a particle emitter with giant particles (you can break the scale limit with a script that does something like: Emitter.Size = NumberSequence.new(Number)). Below is an example of what you can do with it.
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you can use the fog properties from lighting and make it close in as the player gets closer to the border
pretty much this. If it’s a border you should also have an invisible wall!
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