Hi all I have a rope attachment attached to a player and a part, so the player is dragging around a part but if the player size is scaled down or part size is increased too far then the player is unable to drag it. The only way to fix this it seems is to change the density of the part at put it to the lowest possible value, however different size objects still behave differently. Is there a way to make all objects the same mass or all objects massless.
I’m confused, parts have a property called
Massless. Does that not work for this situation?
i dont think so, to my understanding massless is only a property that applies to a weld, it has no effect when i use it on a rope attachment.