How to create a replicated Instance?

I want to create a replicated Instance (an Instance that exists on both the client and server) from the client.

So far, I have tried to create an Instance with a LocalScript and a Script, but I only get a client-side or server-side Instance (not a replicated one). How can I get this to work?

What’s the instance for? You can send a signal from client to server with a RemoteEvent and generate the instance on server when it receives the signal, be careful though you should make it so exploiters cannot spam it to crash the game or to cause troubles.

If you create an Instance with a server script it should replicate it to all clients if you put it in the workspace or replicated storage.

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Thanks, I forgot about this. Now it makes sense why it was server-sided.