I am trying to achieve a growing script that won’t break a custom rigged model’s welds. There is a game that is R6 based but the model is custom rigged. I wanted to see if anyone can help me achieve this effect. I am aware of r15’s humanoid properties allowing such things, but for an r6 system, I have seen zero information regarding that. The example I am referring to is in this game, I will provide an example via a GIF down below:
I do still believe the joints will break if I do this. Resizing is not the problem, it’s more of how do you prevent the welds from breaking which then breaks the animation and everything else.
You can create a copy of the model or just create an array with all the Moter6Ds in the model, and then after resizing the character, create the Moter6Ds in the same position but scale the positions with the character. Hope this helps.
I think I found a solution. However for an animation to play while the player is growing to give it that other worldly feel, I will need to see if it works