How do you create a trail of painted terrain that forms under the player’s Character?
For example, if the Character walks on grass, the grass in a certain radius turns into cracked lava
How do you create a trail of painted terrain that forms under the player’s Character?
For example, if the Character walks on grass, the grass in a certain radius turns into cracked lava
something like player.touch and then change the properties of the terrain on player.touch
(I’m not a scripter)
Scripting Terrain will give you a general idea. Basically, call ReadVoxels in an area around the player, loop through them and change the materials conditionally, and then WriteVoxels them back.
You could combine with some raycasting or FloorMaterial or something to make more effects.