Im making an open world game and im trying to create infinite water that has waves and is swimmable, and boats can float on it.
I see alot of people talk about moving the part as the player moves, but I would have to do that on the client and boats cannot float if I do it on the client(unless the boats are spawned on the client but that prevents other players from seeing it)
I have also tried just generating terrain water with a moving part in a runservice loop but thats really laggy during the loop, and even after when everything has been generated.
if there is anyone with any solutions please assist ![]()
If you need a reference for the water im trying to recreate (blox fruits/rell seas)