How to create realistic terrain without smooth terrain?

Hey! How could I create realistic terrain without utilizing smooth terrain? I have been thinking about this for a while. I want to be able to do this due to the lack of being able to change the terrain color only for certain locations.

What would I do to achieve this? I’ve looked it up before but I only see tutorials on not-so-realistic terrain, or smooth terrain. Now I have a backup solution if I must use smooth terrain, but I don’t want to do that.

Any help would be appreciated!

Oh ya, I do know about the roadmap.

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Create the terrain in blender since it gives you a variety of tools to use. Or you can just go OG style and make it part by part .

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But what about collisions? Mesh collisions aren’t good in Roblox, how would I combat this?

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You can try using PreciseCollisionFidelity or something like that (decomposition?).

There are also plugins that can convert meshes to parts and you can use those parts to become collisions with transparency of 1 to lessen strain of rendering.

Or you can make the collisions yourself which are probably painful.

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Try on Blender, though be careful when scaling. Pick the right scale in Blender, otherwise once scaled in-game, your humanoid seems to be walking on air.

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Thanks for all of your suggestions! I’ll get back to you once I try it out.

Also, if you want to know my backup solution, it’s just teleporting to a different place seamlessly where the terrain color is different.

Do you know where I can find a good plugin for this?

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