Hey! How could I create realistic terrain without utilizing smooth terrain? I have been thinking about this for a while. I want to be able to do this due to the lack of being able to change the terrain color only for certain locations.
What would I do to achieve this? I’ve looked it up before but I only see tutorials on not-so-realistic terrain, or smooth terrain. Now I have a backup solution if I must use smooth terrain, but I don’t want to do that.
You can try using PreciseCollisionFidelity or something like that (decomposition?).
There are also plugins that can convert meshes to parts and you can use those parts to become collisions with transparency of 1 to lessen strain of rendering.
Or you can make the collisions yourself which are probably painful.
Try on Blender, though be careful when scaling. Pick the right scale in Blender, otherwise once scaled in-game, your humanoid seems to be walking on air.