How to created a controlled fall for parts

I have made a system to control vehicles mid-air similar to how you would in GTA. The system works for the most part, but unlike in GTA the car will spin uncontrollably. I have the car rotating, I just couldn’t figure out how to counter this issue. I was unsure if I should post this in scripting support or building support, as this issue is more of a physics related problem. Thank you for your time.

You could use the Angular Velocity constraint to force the object to rotate controllably. Depending on what you are using to control the rotation already, this could be easy or hard to implement. But it could give the desired outcome.

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Uhmm what do you use to move the car?

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The car itself uses A-Chassis, which I think just uses motors, but for the mid-air movement I used a body thrust on each wheel to turn the vehicle.

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