Hello!
I need some help with deducting values. In my game, I want my shop to deduct the price of a sword from the players current coins.
I don’t know how to do this so if anyone could help me much would be appreciated.
Thanks!
Hello!
I need some help with deducting values. In my game, I want my shop to deduct the price of a sword from the players current coins.
I don’t know how to do this so if anyone could help me much would be appreciated.
Thanks!
Your mean like subtraction?
Coins = Coins - Cost
Ah, yes, sorry I mean subtraction.
Thanks.
Where are you caught up on it? Do you have a shop script you’re working on or need to modify?
I just need to modify the purchase button.
Post the script/UI details here so we can assist you.
Script inside button:
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.RemoteEvents.EquipItem:FireServer(script.Parent.Parent.ItemName.Value)
end)
Server Script:
game.ReplicatedStorage.RemoteEvents.EquipItem.OnServerEvent:Connect(function(plr, item)
local str = plr.leaderstats.Coins
local _M = require(game.ReplicatedStorage.Items:FindFirstChild(item).Settings)
if str.Value >= _M.RequiredStrength then
for i,v in pairs(plr.Backpack:GetChildren()) do
end
for i,v in pairs(plr.Character:GetChildren())do
if v:IsA("Tool") then
v:Destroy()
end
end
game.ReplicatedStorage.Items:FindFirstChild(item):Clone().Parent = plr.Backpack
end
end)
What seems to be the issue with the script? Can you provide any console logs?
There isn’t an issue with the script. I want to know how to subtract the price of the item from the players Coins.
plr.leaderstats.Coins.Value = plr.leaderstats.Coins.Value - _M.Price
You’ll need to change Price if the price property has a different name.
they already have coins defined in that script
str.Value -= _M.Price
though I would change the name of str
to coins
or something that makes more sense
str
usually means string
EDIT:
forgot to put .Value
after str
I opted to use “plr.leaderstats.Coins.Value” since “str” as you mentioned is usually in reference to a string.