How to deform hitboxes?

Hi, I am new to the developer forum and I am looking for a way to deform hitboxes just like mesh skinning for a mesh wave set up.

I have created a script that moves bones of the meshes up and down using perlin noise which gives me the visual effect that I want.

The issue is that the boat I made to float on the water uses the hitboxes of the meshes to float, but the hitboxes remain the same.

I have tried changing the collision fidelity, but there was no difference in how the boat reacted. I also looked in the developer forum but I couldn’t find anything, so can anyone lend me a hand?

I don’t think roblox updates hitboxes of deformed meshes sadly. By that I mean there’s no way to deform a hitbox currently. EDIT: you could use the position of bones in the mesh for floating the boat? idk

I could weld parts to the bones and have those act as the hitboxes. Unfortunately that would sacrifice accuracy, but I will wait a bit longer to see if anyone else knows a way.