Hi, I am new to the developer forum and I am looking for a way to deform hitboxes just like mesh skinning for a mesh wave set up.
I have created a script that moves bones of the meshes up and down using perlin noise which gives me the visual effect that I want.
The issue is that the boat I made to float on the water uses the hitboxes of the meshes to float, but the hitboxes remain the same.
I have tried changing the collision fidelity, but there was no difference in how the boat reacted. I also looked in the developer forum but I couldn’t find anything, so can anyone lend me a hand?