How to destroy a part when hit locally

You can write your topic however you want, but you need to answer these questions:
No tweening

  1. **What do you want to achieve?**I want a meteor that is created locally by a local script to destroy stuff it touch LOCALLY

  2. **What is the issue?**It dont destroy stuff from my perspective,Ie the player who has a local script which trigger a clone of an asteriod with that script

  3. **What solutions have you tried so far?**I’ve changed the destroy part script to a local script but to no avail,Oh,and player part is not anchred so it shoud be destroyed but it did not.And it dont print even if i put it after hit function

script.Parent.Touched:Connect(function(hit)
	if hit.Anchored == false then
		hit:Destroy()
	end
end)

Mayb its not anchored? Pls specify more info.

So basicly,I have a part which will be cloned high in the skies in a spawn function while true do loop,In a local script,In the part i have a localscript which basicly destroy using hit event,The building is not anchored so it should be destroyed,But it did not,Even the hit event dont print when i put in a print(“HITTED”)

Is your script disabled at any point?

No,And ive fugure out,The script need to be local and need to be a decendant of the character that cloned it

I thought your script was already local, considering you’ve said “local” at every mention of “script”. But good you’ve figured it out!