You can write your topic however you want, but you need to answer these questions:
No tweening
**What do you want to achieve?**I want a meteor that is created locally by a local script to destroy stuff it touch LOCALLY
**What is the issue?**It dont destroy stuff from my perspective,Ie the player who has a local script which trigger a clone of an asteriod with that script
**What solutions have you tried so far?**I’ve changed the destroy part script to a local script but to no avail,Oh,and player part is not anchred so it shoud be destroyed but it did not.And it dont print even if i put it after hit function
script.Parent.Touched:Connect(function(hit)
if hit.Anchored == false then
hit:Destroy()
end
end)
So basicly,I have a part which will be cloned high in the skies in a spawn function while true do loop,In a local script,In the part i have a localscript which basicly destroy using hit event,The building is not anchored so it should be destroyed,But it did not,Even the hit event dont print when i put in a print(“HITTED”)