The way I want it to be -
I have a gui already set up, my goal is for players to join “Rooms” where a countdown will be shown and then they will be teleported, this is easy for me but the only problem is that the game may be already in progress in the other place, how can I detect if the game in the other place hasn’t started yet and then teleport all the players to it?
I couldn’t find anything on this and I have no idea how to accomplish this, thanks in advance.
You could use Messaging Service to allow each server to communicate back to the lobby if the server has started its match or not. The Cross-Server Messaging article has an explanation and an example place that covers a similar idea.