Hi devforum! I’m trying to make a script where if the player isn’t moving, it return ends. like if not moving then return end
. Problem is, I can’t figure out how to go about it.
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local function Something()
if Humanoid.MoveDirection.Magnitude == 0 then --Not moving.
--Do code.
else
return
end
end
You would essentially put the if conditional statement wherever in the function the check should be performed.
2 Likes
this technically wont work. You never call the function!!!
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local function Something()
if Humanoid.MoveDirection.Magnitude == 0 then --Not moving.
--Do code.
else
return
end
end
Humanoid.Changed:Connect(Something)
2 Likes
That’s fairly obvious, the thread’s poster was just asking how you would check if a humanoid is moving while a function is executing, hence I provided an example.
1 Like
Thank you for the help, I appreciate it.