Hello,
So I’m trying to make a fishing minigame for my game, which includes a fishing rod tool, everything works but I want the tool only to be activatable when the player is still, I’ve tried using MoveDirection and Velocity properties of the hrp but I’m not sure how to compensate with gravity while using Velocity and MoveDirection doesn’t take into consideration if the player is jumping. Also tried using the humanoid state properties but as I’m dealing with a server script due to specifics ( and no I’m unable to do some of the stuff I do in this script in a local script ) and those don’t work half the time.
If anyone has ever run into this issue and could help me figure out .Velocity that’d be great and much appreciated.
Thanks.