Hi, i’m struggle how to effectively find part inside area that isn’t the sqare, like biome area, anyone know how to do it? and without another parts? because i’m not using them to select biomes, because they are too small
I don’t quite understand what you mean by this but their are lots of solutions to find things in parts, like for example ZonePlus which is a module on the marketplace, their is also stuff like :GetPartsInPart() and part.Touched (which is very inefficient), could you specify or try using stuff like ZonePlus.
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ok, i found that if i raycast 4 times in every direction with step of 90 degree, and every ray will hit a biome bound then player is inside biome, if not then it isn’t there
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