How to detect pressed thumbstick in VR?

Hi there. I’m trying to make some controls work with VR, and thus need to be able to detect when a player presses the controller’s joysticks for sprinting. However, using InputBegan and InputChanged with ButtonL3 and Thumbstick1 won’t work. Any ideas on how to make this work? Thanks! :sweat_smile:

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Did you check through the VR Services? I believe they are explained somewhere within…

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Nope, didn’t find anything stating any input in the VRService docs

Okay, I figured it out:

Basically pressing the thumbstick counts as the gameProcessed parameter being true, so trying to end the event when it’s set to true causes that to not work. :sweat_smile:

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