I need this for a orb collecting system
Could you provide any more information? Do you want to get the name of the player that touched the part? Is the collection system the only thing you need it for? What do you want to happen when a player touches the orb?
I want the orb to disapear but i cant get the name of the orb
Does the player have any values, e.g. money, that you want to change when they touch it?
You could group all the orbs into a folder in the Workspace
and manage it from the ServerScriptService
, an example might be:
local folder = game.Workspace.Folder --change to your folder
for _, orb in pairs(folder:GetChildren()) do
orb.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not player then return end
player.leaderstats.Money.Value += 25 --an example of a value to update
orb.Transparency = 1
orb.CanTouch = false
wait(5)
orb.Transparency = 0
orb.CanTouch = true
end)
end
This code would give the player 25 money when they walk over it.
I tried using a remote but this is a better idea thanks.
Glad I could help. Just remember that you might want to add a buffer so the player is not constantly getting money. An example to add to the above code:
local folder = game.Workspace.Folder --change to your folder
local touchBuffer = false
for _, orb in pairs(folder:GetChildren()) do
if touchBuffer then return end --if it is on cooldown
orb.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not player then return end
touchBuffer = true
player.leaderstats.Money.Value += 25 --an example of a value to update
orb.Transparency = 1
orb.CanTouch = false
touchBuffer = false
wait(5)
orb.Transparency = 0
orb.CanTouch = true
end)
end
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