I want to achieve cool fps hand movement with it. But for it i need to detect when camera is moving
right or left.
Sorry for my English.
I want to achieve cool fps hand movement with it. But for it i need to detect when camera is moving
right or left.
Sorry for my English.
local run = game:GetService("RunService")
local camera = workspace.CurrentCamera
local lastY = 0
run.RenderStepped:Connect(function()
local X, Y, Z = camera.CFrame:ToOrientation()
if math.deg(Y) > lastY then
print("Camera rotated left.")
elseif math.deg(Y) < lastY then
print("Camera rotated right.")
else
print("Camera didn't rotate.")
end
lastY = math.deg(Y)
end)