Let me ask you guys, when does the player reset? When he is alive.
And the best solution without any repeat
cycles before character spawn or waits to me is just to place a LocalScript
inside StarterCharacterScripts
with simple:
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
Also sorry to bump this thread again, but I think this was a must have to add.
PS: oops this wasn’t supposed to be an answer to someone’s post, sorry