I’ve made a similar post here
But i am curious to know how to make a percentage display more accurate in a TextLabel (instead of just 100%, the text displays 100,00%)
Current Script
local plr = game.Players.LocalPlayer
local expBar = script.Parent.LvPanel.XPBarBG.BarHolder.Bar
local RushiesTxt = script.Parent.Background.Rushies.RushiesBackground.Rushies
local LvTxt = script.Parent.LvPanel.LvDisplay.CurrentLv
local MaxExpTxt = script.Parent.Background.BarBackground["Exp/MaxpExp"]
local Stats = plr:WaitForChild("PlayerStats")
local function UpdateLvText()
MaxExpTxt.Text = tostring(math.floor((Stats.Exp.Value / Stats.MaxExp.Value ) * 100)).."%"
LvTxt.Text = Stats.Level.Value
end