how to change my script to its spawn behind me like 1-2 stud and then the arm go forward 3 stud?
here is my script:
local function CreateArm(Character)
local Stand = game:GetService(“ServerStorage”).StandModel.TheWorld
local StartXR = math.random(150,350)/100
Detect(Character)
local StartXL = math.random(150,350)/100 * -1
local StartYR = math.random(-150,250)/100
local StartYL = math.random(-150,250)/100
local LeftArmModel = Instance.new(“Model”)
LeftArmModel.Name = “LeftArm”
LeftArmModel.Parent = game.Workspace
Debris:AddItem(LeftArmModel,.3)
local LLA = Stand:FindFirstChild(“LeftLowerArm”):Clone()
LLA.Parent = LeftArmModel
local LUA = Stand:FindFirstChild(“LeftUpperArm”):Clone()
LUA.Parent = LeftArmModel
local LH = Stand:FindFirstChild(“LeftHand”):Clone()
LH.Parent = LeftArmModel
local weld1 = Instance.new(“WeldConstraint”)
weld1.Part0 = LH
weld1.Part1 = LLA
weld1.Parent = LH
local weld2 = Instance.new(“WeldConstraint”)
weld2.Part0 = LUA
weld2.Part1 = LLA
weld2.Parent = LUA
for i , v in pairs(LeftArmModel:GetDescendants()) do
if v:IsA(“Texture”) or v:IsA(“BasePart”) or v:IsA(“Decal”) then
v.Transparency = .2
TweenService:Create(v,TweenInfo.new(3),{Transparency = 0}):Play()
end
if v:IsA(“Motor6D”) then
v:Destroy()
end
end
LeftArmModel.PrimaryPart = LLA
LeftArmModel.PrimaryPart.Anchored = true
LeftArmModel.PrimaryPart.CFrame = CFrame.new(Character.PrimaryPart.CFrame * CFrame.new(StartXL,StartYL,-1.5).p,Character.PrimaryPart.CFrame * CFrame.new(StartXL * .4,StartYL * .4,-8).p) * CFrame.Angles(math.rad(90),0,0)
TweenService:Create(LeftArmModel.PrimaryPart,TweenInfo.new(.3),{CFrame = LeftArmModel.PrimaryPart.CFrame * CFrame.new(0,-5,0)}):Play()