So let’s say we have 100 parts with the same name of “TouchBlock”, how do I make it so if the player touches the part with that specific name the script will print “touched” but it will not print if the player touches a part with another name?
(I wouldn’t want to insert a touched script in every part).
Couldn’t you just put a touched event inside of the player’s character instead of all of the parts? And then track the name of the parts the character touches.
You could either put all TouchBlock in the workspace or put it in a folder, preferably the latter.
Excuse me for the improper indentation, writing this on my phone:
for _, v in pairs(workspace.TouchBlockFolder:GetChildren()) do
v.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then -- if it's a character
print("touched")
end
end)
end
However, if you do want to put it in workspace and make a check for the name; you can do this.
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "TouchBlock" and v:IsA("BasePart") then
-- do the same stuff above
end
end