Hi! I am trying to make a door open slowly when it is touched with a keycard, these keycards are all named in a Clearance local. I am having problems with trying to make the hit.Parent check if the name that hit is set to true in a table. How would I go about this?
local TweenService = game:GetService("TweenService")
local TweenPart = script.Parent.Door
local TweenInformation = TweenInfo.new(
1, -- Length of each Tween Session.
Enum.EasingStyle.Linear, -- EasingStyle of the Tween Session.
Enum.EasingDirection.Out, -- EasingDirection of the Tween Session.
0, -- How many times the Tween Session will repeat.
false, -- Reverse the Tween Session (Turn into the new given Properties, and go turn back into the normal part's properties.)
0 -- Delay of a Tween Session.
)
local Clearance = {
["Level-Omni"] = true,
["Level-5"] = true,
["Level-4"] = true,
["Level-3"] = true,
["Level-2"] = true,
["Level-1"] = false,
["MTF Access Card"] = true,
["Armory Card"] = false,
["RD Card"] = true,
["Defective Card"] = true,
["CD Card"] = false,
["CE Card"] = false,
["SCP - 005"] = true,
["E&T Card"] = false
}
local TweenGoals = {
Position = Vector3.new(3.701, 5.675, 0)
}
local TweenAnimation = TweenService:Create(TweenPart, TweenInformation, TweenGoals)
script.Parent.Parent.Keycard.Touched:Connect(function(hit)
print(hit.Parent)
if hit.Parent == type(clearance) then
while wait(0.1) do
TweenAnimation:Play()
end
end
end)