How to fix custom NPC falling down and not moving with humanoid root part?

Hello,
I am trying to make custom NPC monster that will chase players.

The way how i made it is that i made R15 Rig and then resized its parts and using RigEdit plugin i made it joints. The problem is that whenever i start the game, the monster falls down and can not move while humanoid root part is moving to the right target. There is a script that makes humanoid root part move, but all his body parts are not sticking to it.

robloxapp-20200524-1542530.wmv (1.0 MB)
This is how it looks. (The parts he is made from are named same as R15 parts, as i said before they are just resized).

I have tried to google it but i didn’t find anything. I also tried to resize humanoid root part or setting it to uncollideable or making joints from humanoid root part to other body parts. Since i have no idea what am i doing, nothing helped.

Thanks, kirda

2 Likes

Is it all unanchored?

30charyes

Yeah it is.

30charactersohnowhy

Hello, I understand that this post is a year old at this point but I see you still don’t have a solution, I was experiencing this problem today and what I did was position the humanoid root part with cframe instead of vector3, I’m not sure if your system uses vector3 in anyway but if it does try cframe.

I hope this helps if you haven’t already fixed this, have a good day :slight_smile: