just realized
hacky solution is to use a unreliable remote event to replicate it to other clients
I want the drag detector to run smoothly on the client and replicate to the server every time drag continued is called? it only replicates after the drag has ended.
so far i have it a server event to set the network owner to the player so it doesn’t lag on the client
also how do i disconnect the SetDragStyleFunction
drag:SetDragStyleFunction(function(cursorRay : Ray) : CFrame
return blockcast(cursorRay, drag, pizza) or pizza.CFrame
end)
i tried the following
pizza["DragDetector"].SetDragStyleFunction:Disconnect()
im able to disconnect the drag start function
pizzas[pizza].Start = drag.DragStart:Connect(function(player : Player)
event:FireServer(pizza)
end)
local function removeDrag(pizza)
if not pizzas[pizza] then return end
pizzas[pizza].Start:Disconnect()
pizza:FindFirstChildWhichIsA("DragDetector"):Destroy()
pizzas[pizza] = nil
end
or does it disconnect when i destroy the object?