Hi, Im Creating a system to remove dupe stages, its looks like this
local randomIndex = math.random(1, #Stages)
if not table.find(usedStages, randomIndex) then
selectedStage = Stages[randomIndex]:Clone()
table.insert(usedStages, selectedStage)
print(usedStages)
end
end
Its Must Checking if random selected stage in the table, and if stage not in table, then add it, but if in table then it will select again