How to fix glitched mesh that have an offset in size or position?

Hello!

I’m trying to get a mesh bound lowest corner but some are glitched creating a weird offset in size or position breaking my script.

Does someone know how to fix this?

Thanks !

What do you mean by “mesh bound lowest corner”?
What is the script supposed to do?

Also how can we fix your script if you don’t include it here?
Remember to put 3 backticks (like this ```) before and after the script when you post it so the formatting stays the same as in Studio.

In my case, it isn’t the script which is broken but the mesh. As it is broken, it doesn’t return the correct lower corner of the bound [Mesh.Position - Mesh.Size / 2].

Meshes
On the left you can see the glitched mesh; the point is not aligned with the bouding box (blue) and on the right it is the normal where the point is aligned.