viewport frames are always low quality, instead, you can make the object physically exist and position it in front of the player’s camera, and somehow make it appear on top of the UI elements.
Bro thats just not true and what is that bloat answer
anyways done with my rage bait session, thanks for the feedback but I’m displaying a lot of monke so viewportframes / images are the only thing I can use not just “moving it in front of the player’s camera.”
And its not true that “viewportframes are just low quality” because people have genuinely got them to work well (including myself in the past). I believe you solve it by putting it in a world model but I may have configured it wrong
Yea I looked at both of the posts earlier but I didn’t see any explicit solution. But I think I remember somehow fixing it before. I think im gonna dig through my game files to try to find the setup before
It kind of looks like your render quality is set low. Most of us are developing on fairly capable PCs, so we just go into File->Studio Settings...->Rendering->Editor Quality Level and set it to the max of Level 21.
If it’s on auto, and your Studio framerate is dropping at all, you might see things like this.
Could be because of your low graphics settings, or because of the viewportframes having a hard limit. But since they always have an outline, I would use something else like camera with scriptable settings.
Idk but maybe editableImage might work too. I have seen a plugin called CanvasDraw which can play videos. Might be even lower res tho but see for yourself
Players will see it at all different quality levels, depending on how they set the render quality level in their client. Players can choose automatic, or they can force high or low quality to suit their own preference for quality vs framerate tradeoff. Developers don’t have control over this and shouldn’t really worry about it. Someone playing on a low-end netbook is going to see it all jaggy, but that’s how they see everything, and it’s as good as it gets for them.