How to fix my bots/rigs jittering

I am currently working on a bot commander type game of the Napoleonic Era, but I’m having a huge issue with the Bot optimization.

Currently I use MoveTo with the normal rig hitboxes also having the player controlling the bots as the network owner, but with using this the rigs begin to jitter and it feels horrible to play, sometimes the rigs coming to a complete stop (not due to the 8 second limit for MoveTo). For my game that is supposed to have up to 200 bots at a time I can’t have this much of a performance/network issue.

So I was wondering how I would fix this any help is appreciated :slight_smile:

I have seen this happen when the Humanoid HipHeight is set too low.

Well using R6 rig’s 0 is already the normal HipHeight (What my bots are set on)

I would think this issue i am having is more with how optimized the moving of my bots are, when moving so many bots i would expect it to be heavy on the network.

If you can anchor all the npcs humanoidrootparts, make them owned by the server everything goes through remoteevents and just lerp the hrp instead of using MoveTo (You can play a walking animation)

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Adding to this, in this case: you can make a non humanoidrootpart NPC have a root part and act the same way as you would use a humanoidrootpart. Just weld all parts to one main part, set it as PrimaryPart, and control it with BodyMovers. Treat that part like a HumanoidRootPart for movement and positioning. Two hundred at the same time may require a fully stripped down simplistic design.

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