I’m trying to make this ability but I’ve ran into some problem. The problems are below, I basically don’t know what to do to solve these problem.
This is what’s meant to happen
robloxapp-20210605-1148141_Trim.wmv (275.6 KB)
This what’s happen when the player aim at the sky
robloxapp-20210605-1148316_Trim.wmv (775.6 KB)
This is what happen when u aim at a wall or something
robloxapp-20210605-1148561_Trim.wmv (502.2 KB)
The script\
script.Parent.Effect.OnServerEvent:Connect(function(player,Vector,NotAimed)
player.Character.PrimaryPart.CFrame = CFrame.new(player.Character.PrimaryPart.Position,Vector3.new(Vector.X,player.Character.PrimaryPart.Position.Y,Vector.Z))
local Animation1 = script.Parent.Mid
local Animation2 = script.Parent.Land
local MidAnimation = player.Character.Humanoid:loadAnimation(Animation1)
local EndAnimation = player.Character.Humanoid:loadAnimation(Animation2)
player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0,30,0)
MidAnimation:Play()
local BodyPosition
if NotAimed == false then
BodyPosition = Instance.new("BodyPosition")
BodyPosition.P = 35000
BodyPosition.MaxForce = Vector3.new(20000,20000,20000)
BodyPosition.Position = Vector
BodyPosition.Parent = player.Character.HumanoidRootPart
else
BodyPosition = Instance.new("BodyPosition")
BodyPosition.P = 35000
BodyPosition.MaxForce = Vector3.new(20000,20000,20000)
BodyPosition.Position = player.Character.HumanoidRootPart.Position + player.Character.HumanoidRootPart.CFrame.lookVector * 30
BodyPosition.Parent = player.Character.HumanoidRootPart
end
wait(0.3)
local Effect = game.ReplicatedStorage.Affect.Mark.AerialAceEffect:Clone()
local Landed = false
while true do
if Landed then
TouchFunction:Disconnect()
TouchFunction2:Disconnect()
TouchFunction3:Disconnect()
TouchFunction4:Disconnect()
break
end
wait(0.1)
end
Effect.Effect.Value = player.Name
MidAnimation:Stop()
EndAnimation:Play()
BodyPosition:Destroy()
Effect.Sound:Play()
wait(0.3)
Effect.Name = "AerialAceEffect"
Effect.Parent = workspace
Effect.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
Effect.HumanoidRootPart.Anchored = true
local TweenInformation = TweenInfo.new(
0.8,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
1,
false
)
local PartProperties =
{
Transparency = 0.6
}
for i, v in pairs(Effect.Effects:GetChildren()) do
local Tween = TweenService:Create(v,TweenInformation,PartProperties)
Tween:Play()
end
wait(0.8)
EndAnimation:Stop()
Effect:Destroy()
player.Character.Humanoid:EquipTool(player.Backpack:FindFirstChildOfClass("Tool"))
script.Parent.CanAttack.Value = false
RealTouchFunction:Disconnect()
end)
local script
local Distance = (player.Character.HumanoidRootPart.Position - mouse.hit.Position).magnitude
if Distance < 150 then
script.Parent.Effect:FireServer(mouse.hit.Position,false)
> else
> script.Parent.Effect:FireServer(mouse.hit.Position,true)
> end
> end
> end